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About 

It is a first-person narrative platformer where you'll be escaping rising water by unlocking brand-new abilities.

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9 Months

8 Game Designers

 3 Artists

Unreal Engine 4

Skills Involved

Game Design

UX Design

Level Design

Challenges

  • Combining two very different genres: Narrative games and First person platformers

  • Managing a huge amount of content on the unreal engine

  • Creating satisfying and accessible 3Cs

  • This project being the longest and biggest I've ever done, this meant a lot of Scoping and Rescoping

  • Communicating with the large team and with a hybrid workflow

Anchor 3

Gameplay Video

Anchor 4

3C Document

  • Character

    • Carefully defined all of his abilities​

    • Specified all their variables and updated them through all the production with data tables

    • Made a graph mapping out their usage

    • Defined the impact of water with the abilities​

  • Mapped out the controls

  • Camera

    • Listed all the characteristics and gave examples​

Anchor 5

UX Document

  • Defined the intentions

  • Mapped out all the visual and sound feedbacks

  • FTUE / Tutorials

    • Defined the FTUE in the overall experience​

    • Explained how I teach to the player how and when to use the new ability he unlocked

    • Described what the tutorials represented in the overarching narrative and how I made it happen

  • Defined the art direction for all the UI elements

What I learned

  • How to plan ahead, organize rescoping meetings and maintain a vision

  • How to react on the go to new problems with new ideas and challenge my design

  • How to have a narrative-focused approach to design

  • ​How to communicate with various team members and in different interpersonal and professional conflicts

  • Managing onboarding and departure during the production

Back to Game Design

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