About
It is a first-person narrative platformer where you'll be escaping rising water by unlocking brand-new abilities.

9 Months
8 Game Designers
3 Artists
Unreal Engine 4
Skills Involved
Game Design
UX Design
Level Design
Challenges
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Combining two very different genres: Narrative games and First person platformers
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Managing a huge amount of content on the unreal engine
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Creating satisfying and accessible 3Cs
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This project being the longest and biggest I've ever done, this meant a lot of Scoping and Rescoping
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Communicating with the large team and with a hybrid workflow
Gameplay Video
3C Document
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Character
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Carefully defined all of his abilities
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Specified all their variables and updated them through all the production with data tables
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Made a graph mapping out their usage
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Defined the impact of water with the abilities
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Mapped out the controls
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Camera
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Listed all the characteristics and gave examples
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UX Document
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Defined the intentions
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Mapped out all the visual and sound feedbacks
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FTUE / Tutorials
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Defined the FTUE in the overall experience
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Explained how I teach to the player how and when to use the new ability he unlocked
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Described what the tutorials represented in the overarching narrative and how I made it happen
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Defined the art direction for all the UI elements
What I learned
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How to plan ahead, organize rescoping meetings and maintain a vision
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How to react on the go to new problems with new ideas and challenge my design
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How to have a narrative-focused approach to design
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How to communicate with various team members and in different interpersonal and professional conflicts
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Managing onboarding and departure during the production