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About 

Mini Company is a 3D action brawler where the player, not only plays as a Soldier, but as an entire company of them! He'll have to fight and slash his way through an entire island to liberate it from its invaders.

Mini_company_Logofinal_2.0.png

4 Months

3 Game Designers

 2 Programmers

Unreal Engine 4

Skills Involved

Game Design

Combat Design

UI / UX Design

Challenges

  • Defining and prototyping some elaborate and original 3Cs

  • Making sure to have to most polished UX for the smoothest FTUE

  • Combine strategy and hack and slash games mechanics

  • Communicating with the team entirely online

  • Scoping with a completely original concept

  • Collaborating with Game Programmers

Documents

Anchor 2

3C Design Document

  • Character

    • Defined all the basic character abilities such as movement, combat, and each special attack; with their corresponding stats

    • Explained precisely the character hitpoints and the three formations

    • Schematized how the formations would look after each health point lost

  • Described all the characteristics of the camera

  • Mapped out the controls

Anchor 1

Our AI Document for Mini Company

Anchor 3

The original Top Down Document for the project

What I learned

  • Tackling the Design from a brand new game concept

  • AI design and Combat design

  • Game Development on Unreal Engine

Back to Game Design

  • Communicating with Game Programmers

  • Keeping updated our supervisors with our advancements

  • Taking on critic

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