About
Mini Company is a 3D action brawler where the player, not only plays as a Soldier, but as an entire company of them! He'll have to fight and slash his way through an entire island to liberate it from its invaders.

4 Months
3 Game Designers
2 Programmers
Unreal Engine 4
Skills Involved
Game Design
Combat Design
UI / UX Design
Challenges
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Defining and prototyping some elaborate and original 3Cs
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Making sure to have to most polished UX for the smoothest FTUE
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Combine strategy and hack and slash games mechanics
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Communicating with the team entirely online
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Scoping with a completely original concept
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Collaborating with Game Programmers
Documents
3C Design Document
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Character
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Defined all the basic character abilities such as movement, combat, and each special attack; with their corresponding stats
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Explained precisely the character hitpoints and the three formations
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Schematized how the formations would look after each health point lost
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Described all the characteristics of the camera
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Mapped out the controls
Our AI Document for Mini Company
The original Top Down Document for the project
What I learned
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Tackling the Design from a brand new game concept
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AI design and Combat design
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Game Development on Unreal Engine
Back to Game Design
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Communicating with Game Programmers
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Keeping updated our supervisors with our advancements
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Taking on critic