About

Granny escape is an Isometric puzzle platformer where you play Granny trying to escape from her foster home. I worked on that game during my internship at Carcajou Games and worked on the Game Design, Level Design, and QA testing side of things.
6 Months
2 Game Designers
2 Programmers
2 Artists
Unity
Skills Involved
Game Design
QA testing
Level Design
Challenges
-
Keep coming up with new ideas to renew the player's experience
-
Finding ways for these ideas to fit with the various skills of my team members and the budget
-
Communicating with the team entirely online
-
Keeping track of all the deadlines and advancements
-
Working for the first time in a company
Documents
Game design document for a mechanic - Puddle
Level Design Documents
-
RLD
-
Defined what challenges will be in each level
-
Defined what theme we wanted for each of them
-
Mapped out the player progression, where the player will unlock the new mechanics or face new enemies
-
-
Quick draft to get an overview of the level that I wanted to make
-
Integration in the engine with the tools created by the programming team and visuals from the art team
What I learned
-
How to think further and adapt ideas to the game's needs and the available resources in the team
-
Manage QA testing sessions
-
How to polish the player's progression
-
Reporting my progression to my team lead and the rest of the team
-
How and when to ask for help
-
Adapting to a new work environment